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Summertime blues

Posted on June 12th, 2011 by admin.
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Ah, the sadness of a blog that doesn't get cared for the way it should. Well, it's now summertime and I'm hoping to have some time to clean this blog up, update some features, learn some more Drupal, tinker... I even went so far as to buy my own domain name. So much to do.

Here are some of my summer goals (and I hesitate to write them down, because I fear looking at them in late August!):

Curriculum prep for 7th grade history

Programming (learn some more PHP, play with Scratch and Gamemaker)

Play with the iPad

And I'm teaching LEGO Robotics for the 5th year at the Center for Talented Youth in Baltimore.

 

 

iPad time

Posted on June 12th, 2011 by admin and tagged .
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My first post from my new iPad! I'm experimenting with it to see what educational uses I can find. So far I'm still all agog over the graphics. Apple sure got that part right as well as the interface. Sliding is fun! The keyboard takes some getting used to, and I can't use the rich text editior here in Drupal. But overall it's definitely cool.

Got to say that I'm a keyboard jockey at heart though. While the virtual keyboard is useable for really short stuff, I'm finding it way too slow. My touch typing is almost as fast as my thinking at this point, and the iPad is definitely in the slow lane here. So updating blogs is a problem. Facebook and Twitter updates, not so much.

ScratchFest 2011

Posted on February 15th, 2011 by admin and tagged , .
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 My 6th grade computer class just finished programming their own Scratch games. We celebrated by having an end-of-unit ScratchFest; everyone got to play others' games, with a little background music of Jimi Hendrix (you can guess that I chose the tunes!).

I asked them, via the Moodle Journal feature, to reflect on what they learned, what they liked, challenges and obstacles, and how they overcame them. Following is a (lightly edited) series of comments In Their Own Words. I'm really proud of these guys!

"The scratch project was exceptionally entertaining. I learned that programming can require multiple hours of your time to get something of even the lowest level of simplicity. I also learnd that computers are incredibly smart but don't have an artificial intelligence so they can also be incredibly unintelligent. I learned that programming might not be as easy or hard as you think."

"I did learn that that gaming and programing are very different because there is way much more programing to make a good game. One of the most important things that I learned was that there is lots of time put in making good games and one thing to make it that's not being tech savvy but trying and giving your effort."

"I learned so much from the scratch subject. I learned that you cannot take shortcuts, and that if you mess up, you have to start all over again.   I thought computers were easy to work with, but they are not. They are smart, but also dumb."

"I had already known about Scratch before this class, but I didn't know much; but now, I know much more! I really liked this because it was a challenge. I started out doing a game about a ghost and you were supposed to get the coins and avoid the baddies. Simple, right? Well, if you thought right, then you're wrong."

"I came through with most of my progress by receiving help from other classmates.There were two things I liked doing about Scratch. 1, I really liked the fact that you get a chance to make your own game. 2, I liked playing other peoples' games at Scratch fest."

"What I liked the most about scratch was that it wasn't just a walk in the park. It was hard work but at the same time really very fun to do. If we were still doing scratch I would do something more complex. But all in all I really enjoyed this experience and I would love to do it again!"

"I have to be honest; I really didn't think I was going to finish my Scratch. I didn't have fun at first, but after awhile everything started to fall into place and it was fun. I learned how to make things move and change, because when I first started, I didn't know what I was doing and then I really got it. There were bumps on the way to finishing, but I did it! At the end of the Scratch unit, I loved playing everybody's games."

"While I was making my game, I learned a lot of things about computer programing. Sometimes things didn't work out the way I wanted them to, and I had to alter my plans. To get certain things to work, I had to change the way I thought about the problem. My favorite part about working on Scratch was how I could do whatever I wanted, as long as I could make it work."

"What I learned was that you should first worry about your game and not somebody else's until you're done.  I think that that is a very important message to remember.  I first started helping others than really working on my game.  I am very nice and I can't hear someone asking for help when somebody isn't helping them. "

"I thought that I knew a lot, but there was a lot more knowledge for me to acquire, which I did! I learned that, when trying to solve problems, you have to be specific when addressing them. Just saying that 'this and this doesn't work!' doesn't help anyone in the slightest, especially not yourself. You have to be calm and articulate, with anyone trying to help you and while trying to help yourself. Also, addressing problems in bits is very important, and working as you go. "

"My scratch game was well, I'll admit it, challenging. I'm new to computers and electronics, and this was my first time ever programming something. I learned a lot from this exercise, such as patience and confidence. My scratch game was difficult to complete. Each time a new script was made, it could possibly interfere with another, and I had to recheck it over and over. This taught me patience. As for confidence... For this project, I had to learn computer skills, and each time I learned something new my confidence level got a little higher."

"I have learned a lot of things during computer so far and I think the biggest thing is that you need to go above and beyond to get the computer to do what you want it to do. You can can not just say walk over there to one of your sprites on Scrach, you have to say move left 20 steps and stop when you get to x:  and y: ." 

"In Scratch, I didn't understand broadcasting at all, so I called the computer stupid a couple of times, but I was honestly being stupid. I thought that if I just put broadcasting in for my game, and just give the broadcast a random name, it would work on it's own. Finally the teacher helped me really understand. He said something like, if I had all these actors, and I wanted them to dance. Well I wanted to, but I didn't tell them to, and that was a problem that resolved quickly. What I really liked about Scratch was how you were in-control, and didn't have to choose from a couple of options, you were able to create any game you could possibly imagine!" 

The Tao of Teaching -- response from the author

Posted on May 25th, 2010 by admin.
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 If I have a "Bible" of teaching, it's Greta Nagel's The Tao of Teaching. I have a well-thumbed copy with underlining, arrows, and margin notes. Every year I come back to it, dipping into it every so often for inspiration. If you haven't read it, this is Nagel's application of the Tao Te Ching to teaching, and she spotlights three teachers and their classrooms to illustrate various maxims. The chapters are only a few pages each and, like the Tao itself, are not linear, so you can open the book to any page and drink deeply. But here's the cool thing. I wrote a fan letter to Ms Nagel and actually got a response. Read on for more.

It occurred to me that a living, breathing author would want to know how her words were affecting others. So I wrote a longish email, thanking her for her book and telling her how it continually inspires me in my teaching. This was back in January, and I forgot all about it till an email from her showed up in my inbox a few weeks ago.

Of course, she was gracious and appreciative and even asked for advice on how to get her book wider readership. Not that I know anything about that, but I was flattered to be asked.

I will end this post with something from chapter 17:

Have faith in others so they will have faith in you (Tao Te Ching).

Faith does not survive where there is criticism, suspicion or fear. The wise teacher treats all students as if they were deserving of respect. Their treatment of their teacher can be respectful and gratifying in return. The teacher-student relationship in the Tao promotes activities together as opposed to having the teacher play the role of primary giver and doer.

Have faith in your students' responsibility for learning. It will allow them to fulfill your expectations.

Edcamp Philly afterglow

Posted on May 23rd, 2010 by admin and tagged .
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My first unconference but definitely not my last! I presented one and a half times on Lego robotics (the half being a shared preso with Peter Randall of Chestnut Hill Academy, who talked about the upper school robotics experience). But the extremely cool thing was that if felt very much like the conference equivalent of open source software: collaborative, creative, helpful, and slightly subversive.

The other cool thing is that it wasn't all techies, but passionate teachers of all stripes. Naturally, since they were committed, passionate teachers, they were open to using new ideas, and so were tech-friendly. It was SUCH a pleasure to be with people who obviously love teaching and were happy to share ideas. I also loved the constantly updated website, the twitter backchannel (1500 tweets in one day!), and the Flickr stream. Now THAT'S how a conference should run!

See ya next year.

Going to EdCampPhilly

Posted on May 5th, 2010 by admin.
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My very first unconference! Sounds like fun. And I'm one of the "featured edcampers" on their website.

I'm introduced as a "Lego Robotics Master", which is kind of funny, because I'm anything but. Is it like being a Jedi Master? Because I would really like that. However, I think I'll take some Lego kits and see if anyone's interested in attending a workshop on robotics. Then we can all sit on the floor and play with Legos. Woohoo! See you May 22 at Drexel.

Social Media Reading List for School Leaders

Posted on April 20th, 2010 by admin and tagged .
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Great intro to the value of social media in school leadership. This is called eating your own dog food -- Hans Mundahl of the New Hampton School demonstrates exactly how it can be used.

I'll kill myself if I have to listen to 16 powerpoint presentations

Posted on April 13th, 2010 by admin and tagged .
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So we're doing Ignite presentations, slightly modified. An Ignite preso is 5 minutes, 20 slides, all slides auto-advance in 15 seconds. I changed it to 2 minutes for my 7th-graders. They're doing topics about imperialism, colonialism, and the leadup to WWI. Should be fun!

Sloodle and Virtual Learning Environments

Posted on April 7th, 2010 by admin and tagged , , .
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This is really fascinating. I've done a very small bit of looking at Second Life, but Dallas McPheeter's introduction to it and its combination with Moodle makes me want to dig deeper.

Moodle 2.0 Preview

Posted on April 6th, 2010 by admin and tagged .
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MoodleFairy does a great job of previewing some really exciting improvements coming in Moodle 2.0. Can't wait!